BEEmail was a two-person learning game played over email.


BEEmail was a proof-of-concept: that a Teacher's Dilemma game-based learning activity could be designed using a peer-to-peer architecture, allowing it to scale as needed.

The game client consisted of a web page. State was transfered between game players asynchronously, encapsulated and delivered via auto-generated emails.

Ari Bader-Natal, 2008.